CREATIVE DEVELOPER
Web × Motion
× Digital Experiences
Interactive interfaces, original 3D products, data visualisation and short-form motion. End-to-end design, build and release on one live system.
SELECTED WORK
ARQEN / SEREIN 01—E
08Original electric grand tourer design, a live 3D scene, conceptual airflow, exploded engineering layers and a data-driven configurator.
VIEW CASE STUDY
KESİT
04A systems-design study that turns complex infrastructure into legible, decision-ready physical models. A map interface, flows and scenario modelling share one editorial language.
VIEW CASE STUDY
EŞİK / Nine Thresholds
09A nine-course interactive tasting experience that records the forces a material passes through: heat, pressure, acid and waiting.
OPEN EXPERIENCE
Thermoaşkı
05An end-to-end experience for an independent Thermomix consultancy, bringing technical detail into dialogue with the reality of cooking.
VIEW CASE STUDY
VELORREN / Held light
06A digital collection for a fictional jewellery atelier, combining original 3D geometry, a light laboratory and live product inspection.
SEE CASE STUDY
TAVRA / Origin Atlas
07A specialty-coffee commerce concept from soil and heat to bean and cup, with an origin atlas, roast record and interactive brew space.
OPEN LIVE EXPERIENCE
NALYTH / KELN 01
01An end-to-end digital launch for a fictional precision imaging instrument. Original Blender geometry, a live Three.js product scene, five scientific interactions, a data-driven configurator and three brand directions.
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ehlisunnah.com
02A live 189-route learning platform. A five-theme atmosphere system, a generative illumination engine, a 109-node lineage diagram, transit-map information architecture and a working digital astrolabe — all under one design language.
VIEW CASE STUDY
Athari Legacy
03A vertical short-form motion series. Three distinct production capabilities drawn from 49 finished pieces: type-only editorial narrative, information turned into diagram, and cinematic short-form with real footage.
VIEW THREE CASESCAPABILITIES
One system,
many hard problems.
Interface design
Five complete atmospheres, a site-wide token set, 873 components. One language holds across 189 routes.
Data visualisation
Grid flows, 24-hour demand curves and a 109-node lineage turn complex systems into decision-ready interfaces.
Generative systems
A deterministic illumination engine: identical text and choices always produce the identical plate. Vector drawing in the browser.
Information architecture
A navigation system placing classical works on a five-line transit map, with interchange stations and a line key.
Responsive experience
Layouts designed from 320 to 1920px. Mobile is rebuilt, not shrunk.
Motion & interaction
Scroll-driven acts, smooth scrolling, micro-interactions. Reduced-motion preference handled from the start.
3D product experience
Original Blender geometry, optimised GLB, live material changes, a low-power model and poster fallback.
Motion production
A 1080×1920 vertical series: editorial type, animated diagrams, real footage. 49 finished pieces.
Quality & QA
2,080 automated tests, 40+ content validators chained before build, visual review by measurement.
Content systems
A schema-validated file-based content layer; source attribution is enforced.
REEL · 30 sec · silent
What I do,
in thirty seconds.
Half live interface capture, half motion. No audio — the source pieces carry silent tracks, so a silent master was produced rather than adding a fake sound layer.
ABOUT
I design the product,
and I ship it.
From original vehicle geometry to a live 3D launch for ARQEN / SEREIN 01—E; from systems design to a decision interface for KESİT; from a live grid experience for EŞİK; from instrument design to scientific interactions for NALYTH / KELN 01; and from content architecture to a 189-route product for ehlisunnah.com, I work end to end: deciding what gets built, designing the interface, building the modules, setting the content architecture, measuring and fixing. I work with an AI-assisted development workflow; direction, design decisions, acceptance criteria and quality control are mine.
I apply the same discipline to short-form video: a 1080×1920 vertical series for Athari Legacy — typography, editing, diagrams and filming.
I provide project-based production support for creative teams: web, motion and interactive experience. For agencies and studios →